Who upgrades the drone?
Mody handles mechanical / automation-leaning upgrades; Cod focuses on weapons. Both are townsfolk you should befriend.
Doloc Town drone guide: combat modules, ruin scavenged parts, repair kits, automation stations, and Old City loadouts — fly in prepared. Verified Aug 2026.
Combat drone unlock, auto-fire dodging, Mody/Cod upgrades, and ruin-ready loadouts.
~5 min read
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The Doloc Town drone is your combat partner: you dodge while it shoots, and later farm automation drones extend the same fantasy into planters and sheds. This guide covers unlocks, modules, parts, and a practical mid-game loadout — not a fake DPS tier list. Verified August 16, 2026 · RedSaw Games Studio / Logoi Games · Steam.
| Fact | Detail |
|---|---|
| Platform | PC (Steam) |
| Combat style | Player movement + drone fire (bullet-hell lean) |
| Vendors | Mody (mechanic) · Cod (weapons) |
| Modules | Weapons · battery · lighting · more |
| 1.0 extras | Farming automation drone stations |
| Tied pages | Exploration · beginner · farming |
Follow the main / early quest line until the drone unlock triggers — it is gated, not found as a random ground pickup. Talk to town mechanics afterward.
Starter packs teach dodge timing. Skipping straight to aggressive rooms with default aim settings is how week-one drones die.
You are the mobility half; the drone is the damage half. Typical bindings in community guides: aim/lock, fire, dodge, reload — confirm in your settings menu.

| Habit | Why |
|---|---|
| Auto-fire on | Lets you focus on dodging and positioning |
| Dodge first, shoot second | Dead pilots drop loot |
| Lower intensity to learn | Bullet-hell settings are adjustable |
| Wait out neutral drones | Provoking a room is optional death |
| Reload behind cover / gaps | Empty magazines mid-swarm wipe runs |
Some robotic foes ignore you until you swing. Path around them when overloaded with scrap.
Module slots are the real “best drone” answer — not a single named gun.

| Slot priority | Module goal | Notes |
|---|---|---|
| 1 | Weapon you can sustain | Damage + fire rate you can feed with parts |
| 2 | Battery / energy | Prevents mid-fight shutdowns |
| 3 | Lighting | Mandatory for caves / dark ruins |
| 4 | Utility (range, tankiness) | After the core three |
| 5 | Cosmetic frames | Last |
Valley day runs want raw damage. Caves want lights. Old City wants survivability and sustained fire — pack repair kits either way.
Matched by build plan, shared topics, and guide progression — not random related links.
Parts drop from hostile creatures and robotic enemies, and vendors sell upgrades once friendship / quests advance.
| Source | What you get |
|---|---|
| Enemy drops | Weapon / frame components |
| Mody / Cod shops | Crafted modules and repairs |
| Scrap smelting chains | Materials for upgrades |
| Quest rewards | Key early modules |
Players search how to install drone chips/parts — use the vendor UI / equipment desk rather than inventing a second inventory. If a part will not slot, you are missing a prerequisite tier or quest.
“Best” means reliable clear speed for exploration, not a speedrun meme.
| Build | Focus | Use when |
|---|---|---|
| Valley clearer | Balanced weapon + battery | Ore and vine runs |
| Cave scout | Lights + sustained fire | Dark routes |
| Ruin tank | Survivability + repair kits | Old City packs |
| Learning kit | Auto-fire + lower difficulty | First week |
A strong drone with a starter pick still softlocks resource progress. Tools and drones level together.
1.0 farming automation adds drone stations for seeding, watering, harvesting, and even livestock help. They are a logistics unlock, not a replacement for combat modules on day three.
Automation hates spaghetti platforms. Clean the farming guide layout before buying every station.
Combat skill matters, but packing mistakes kill more runs than aim does.
Keep a drone-parts chest separate from farm rubbish. Mixing them is how weapon modules get shipped by accident.
Mody and Cod stock better modules as town quests advance. A “best drone” is partly a social unlock — see NPC gifts if shops feel empty.
Fix these before the next Old City attempt.
| Mistake | Fix |
|---|---|
| No auto-fire | Enable it and learn dodge paths |
| Caves without lights | Equip lighting modules |
| Aggroing neutrals | Wait for patrols to pass |
| Starter modules in Old City | Upgrade after valley parts |
| Ignoring Mody/Cod | Vendors gate real upgrades |
| Farm drones before covers/power | Finish farm spine first |
| Exploring with broken drone | Repair at home before sorties |
| Full bag mid-fight | Turn around earlier |
| Shipping drone parts as scrap | Label a parts chest |
Mody handles mechanical / automation-leaning upgrades; Cod focuses on weapons. Both are townsfolk you should befriend.
The best kit matches the zone: lights for caves, sustained DPS for ruins, balanced battery for valley farming runs.
Related fantasy, different job. Automation stations are a 1.0 farming system layered on after combat competence.
Community chatter likes to joke about it — treat romance flags as verify-in-game. Friendship and shop stock are the reliable early goals.
Take the kit into exploration or return to the beginner guide if unlocks still feel gated.
Matched by build plan, shared topics, and guide progression — not random related links.