How do I play Doloc Town as a new player?
Clear homestead debris, craft sheltered vertical planters, water daily, launch your shipping drone, and follow Kasia's quests until the equipment desk and River Valley unlock.
Doloc Town beginner guide: clear Day 1 ruins, vertical planters vs acid rain, energy and sleep rules, shipping drone basics, and 13 townsfolk — how to play.
Day-one loop — vertical planting, harsh weather, rubbish trades, bioengineering, and the shipping drone explained for new players.
~11 min read
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Doloc Town is a side-scrolling pixel farming adventure from RedSaw Games Studio, published by Logoi Games. Full 1.0 launched on Steam August 6, 2026. This Doloc Town beginner guide walks you through the first in-game week: clearing your homestead, building vertical planters before acid rain hits, managing energy without a hunger bar, and meeting the 13 townsfolk who unlock recipes and shop stock. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Platform | PC (Steam) |
| Genre | Farming Sim · Adventure · Casual · Indie · RPG · Simulation |
| Mode | Single-player |
| Release | Full 1.0 — August 6, 2026 |
| Run length | ~30h core story · 100h+ completionist |
| Townsfolk | 13 townsfolk |
| Achievements | 80 Steam achievements on Steam |
| Hunger | None — energy and sleep matter; food restores stamina only |
| Reviews | Overwhelmingly Positive on Steam |
You crash-land near Doloc Town after fleeing machines in the wasteland. Your homestead is buried in debris from an old landslide — there is almost no fertile ground left. Day one is about visibility, tools, and a tiny first harvest, not a finished farm layout.
You start with a pickaxe, axe, and watering can in the homestead boxes. The pickaxe clears debris and breaks ore nodes; the axe handles trees and wooden scrap. Your backpack is small at first — stash overflow in cardboard boxes (5 slots each) until you can buy a bigger bag from Hult at the general store (community reports put the first upgrade around 500 gold). Boxes are portable storage, not permanent chests — upgrade to real containers or backpack tiers once you can afford them.
Doloc Town plays as much like a platformer as a farm sim. Jump to reach ledges, climb cliff sides with a hold maneuver, and check rooftops — hidden loot sits above eye level. That mobility matters once you stack platforms and scaffolding upward; the next section covers why vertical space beats ground plots.
War and acid weather poisoned most soil. A landslide already wrecked the flat farmland here, so the intended loop is vertical planting: stack platforms, attach planters or plant basins, and keep crops under roofs before the first severe weather cycle.

| Stage | What to build | Why |
|---|---|---|
| Day 1–3 | Basic plant basins on cleared ground or low platforms | Starter quest seeds need moist basins; teaches daily watering |
| After equipment desk | Wooden plant basins + scaffolding stacks | More capacity, sturdier than cardboard planters |
| Before first acid rain | Roof covers over upper planters | Shelter from acid rain and scorching heat |
| Mid-game | Sprinklers + power (solar / wind / lightning rods) | Less manual watering — see the farming guide |
Early quests give cardboard planters — fine for learning, but many players regret stacking a skyscraper of cardboard before unlocking the equipment desk. That desk crafts wooden plant basins, storage chests, a furnace, and sprinklers. Use the public workbench in town hall (set up by Uncle Merlin) until your personal desk is online.
Very few crops survive scorching heat or acid rain in the open. Severe weather returns regularly — check the forecast icon each morning rather than trusting a fixed day-count from community notes (timing shifts by season and patch). Build upward under cover rather than spreading wide on toxic ground. Full weather prep — lightning rods, patches, irrigation — is on the farming guide.
Once vertical beds are watered and roofed, you need a daily rhythm for energy and sleep — otherwise you pass out and lose gold.
Doloc Town tracks energy (stamina) but not hunger. You can ignore food until you want combat buffs or friendship gifts. What you cannot ignore is the clock: staying up too late drains efficiency and triggers a harsh penalty.
| Situation | What happens | What to do |
|---|---|---|
| Stamina low mid-day | Slower tool swings and shorter sprint | Sit on a bench or bed to pass time and refill stamina |
| 2:00 a.m. pass-out | Wake on the farm with low health and no stamina recovery — penalties vary by patch | Plan the last action before midnight; sleep indoors when possible |
| Food meals | Restore stamina; some recipes add exploration buffs | Optional early — cooking pays off before long exploration runs |
| No hunger bar | You never starve | Carry food only for stamina spikes, not survival |
Sitting on benches — and some beds — lets you advance time while refilling stamina. Not every stool works; tavern seats may be decorative only. Use downtime while crops grow or while your shipping drone is away.
Passing out at 2:00 a.m. teleports you outside with penalties. Sleeping indoors usually avoids the harshest outcomes and keeps the next morning predictable. Pair sleep with a quick check that every planter was watered — dry beds waste the whole day cycle.
With energy handled, the next bottleneck is raw materials: coal for smelting and scrap for machines.
Post-war Doloc runs on salvage. Rubbish bags, scrap, coal, and mechanical parts appear on your farm, in town bins, and deeper in ruin zones. Early income is less about crop variety and more about converting trash into craftable goods.
| Resource | Early sources | Primary use |
|---|---|---|
| Rubbish bags | Farm trash piles, town dumpsters | Trade to Lank at the junkyard for complex parts and engines |
| Mechanical parts | Rubbish processing, ruin nodes | Crafting recipes and quest turn-ins |
| Coal | Ruin deposits, scavenging runs | Furnace fuel and smelting once the equipment desk is live |
| Scrap / ore | Pickaxe nodes near homestead and River Valley | Platforms, tools, drone parts |
| Seeds | Quest rewards, Villain (seed merchant robot), Alchemy research | Crop cycles — details on the farming guide |
Meet Lank behind the garbage truck at the junkyard. You can process rubbish into crafting materials or trade bags directly for rarer goods like complex parts and engines. Keep a bin near your workbench so quest items do not fill your tiny backpack.
Sako (also spelled Sacco in some community posts) runs the archive museum robot south of town hall. Donate one of each crop type — payouts are generous and the archive terminal lists optimal growing conditions for each plant. Pair this with Alchemy's research machine after her greenhouse quest to unlock adapted seed varieties.
Selling crops still needs your shipping drone — the bin does not collect itself.
Every farm sim has a shipping bin. In Doloc Town, that bin is a drone — and nobody picks up your crops until you manually launch it. Treat shipping as an extra daily chore alongside watering.

| Drone role | How it works | Upgrade path |
|---|---|---|
| Shipping bin | Load sellables, activate the drone, wait for gold to return | No pickup timer skip — launch before long exploration trips |
| Combat drone | Unlocked via main quests into the River Valley | Cod upgrades firearms; Mody upgrades the drone chassis and modules |
| Automation (1.0) | Farming drone stations tie into solar and wind power | Full automation is mid-game — preview on drones and farming guide |
Income is not instant, but returns quickly if you activate the drone early each morning. You can also sell directly to shopkeepers when you are desperate for bag upgrades — Hult sells consumables and the bigger backpack, while Villain stocks seeds once Alchemy unlocks new strains.
Follow the main quest to unlock the shooting range and armed drone flights. River Valley hornets and advanced machines will shred you without ranged modules. Until then, slugs and passive circular drones ignore you unless you strike first — a rule that matters on your first mining trip.
Town quests and friendships gate better seeds, recipes, and shop lines faster than grinding random ruins.
Matched by build plan, shared topics, and guide progression — not random related links.
Thirteen townsfolk rebuild Doloc alongside you. You do not need a spreadsheet on day one, but three hubs matter immediately: farming tutorial (Kasia), seed supply (Villain), and general goods (Hult).
| NPC | Why visit early | Unlocks |
|---|---|---|
| Kasia | Homestead tutorial and crop quests | Wooden basins, daily farming rhythm |
| Villain | Seed merchant robot behind the shop | Buy yams, thundergrass, succulents after research |
| Licca | Sunday shop (community tip) | Food · early crop access · extra seeds when Villain is closed |
| Hult | General store owner | Bigger backpack, daily goods |
| Alchemy | Greenhouse researcher left of town hall | Plant analyzer, seed research, Eden lore |
| Sako | Archive curator robot (aka Sacco in some posts) | Crop donations, optimal growth data |
| Cod / Mody | River Valley workshop pair | Gun and drone upgrades once combat opens |
Gifts, festivals, and heart events unlock recipes and discounts faster than guessing. When you have spare crops or cooked meals, start on the NPC gifts page rather than selling everything raw.
If a craft recipe seems locked, check your tech tree and the town hall equipment desk — many gates are story-linked, not level-linked. Kasia often points you to the public workbench until you craft a personal desk.
Once friendships and income are stable, the River Valley opens — and combat rules change.
The River Valley holds ore, Eden relics, and the enemies that drop drone parts. It is also where acid landslides revealed hidden pre-war tech. Go in when you have watered crops, launched your shipping drone, and crafted at least basic ranged options — not before.
Slugs and floating circular drones in early caverns do not attack until you swing first. When mining, wait for patrols to clear your node. One careless pickaxe swing can summon every hostile in the chamber.
Version 1.0 adds Old City Ruins with tougher foes and side quests. Treat it as a mid-game capstone after your vertical farm survives seasonal weather and your combat drone has modules from Cod and Mody. Route planning lives on the exploration page.
Before any of that sticks, avoid the beginner mistakes below — most are fixable process errors, not combat skill checks.
Use this table as a end-of-day audit. Each row maps a common regret to the fix so you can scan it after watering instead of rereading the whole guide.
| Mistake | Fix |
|---|---|
| Mega vertical farm before equipment desk | Finish quests — unlock wooden basins, furnace, and sprinklers first |
| Ground crops with no roof | Shelter every bed before acid rain or heat waves — farming guide |
| Forgetting to launch the shipping drone | Activate the bin each morning; sell to shops only when desperate |
| Passing out at 2:00 a.m. every night | Sleep indoors; sit on benches to refill stamina earlier |
| Clear-cutting every tree | Tap trees for resin; stumps take full growth cycles to return |
| Selling every seed to Villain | Bank one copy for Alchemy research and Sako donations |
| Attacking passive River Valley drones while mining | Wait for patrols to move — one hit pulls the whole room |
| Ignoring rubbish and dumpster runs | Process trash at Lank's junkyard for engines and complex parts |
| Skipping town quests for grind | Tech tree locks hide behind story — talk to Kasia and Alchemy |
| Hoarding gene capsules on starter crops | Save capsules for mid-game high-value plants — gene system |
End each day with three checks: all planters watered, shipping drone launched, and a quest objective accepted for tomorrow morning. That triad catches the usual early-week wipeouts without needing a spreadsheet.
When the loop feels automatic, move to the farming guide for weather calendars, sprinklers, and crop rotation.
Clear homestead debris, craft sheltered vertical planters, water daily, launch your shipping drone, and follow Kasia's quests until the equipment desk and River Valley unlock.
No. Energy and sleep matter; food restores stamina and can add buffs once you cook meals.
Acid rain, heat, and thunderstorms kill exposed plants. Build roofs and read the farming guide before scaling plot count.
Scavenge ruin nodes with your pickaxe during homestead cleanup and short River Valley trips once unlocked.
Use the build / edit mode relocate tool on placed structures (not every prop is movable). Clear blocking debris first, then re-seat roofs and planters so acid rain still covers every grow layer — see the farming guide after you move farm platforms.
~30h core story · 100h+ completionist — community estimates, not an official speedrun target.
PC (Steam) as of August 16, 2026. No console version is listed on official storefronts.
Single-player, per the Steam listing.
Farming guide for acid rain prep, then exploration for map routes.
Yes — music disks, not Roblox promo codes. Dial 12311 / 24141 / 35321 at the farm telephone booth. Hat code is still TBA. Full list on the updates page.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.